senkou kaitori posts
I joined 1 Week Gamejam
I made a Side-scrolling action game with Unity at 1Week Gamejam.You can play here, for free! -> https://unityroom.com/games/furu_sword
Structure of ModularPartDef
ModularPartDef is a Def that defines a part that can be attached to a modular weapon. It's written as follows; <defName>The name of the def. Required like any other Defs. <label>The name of the part displayed in the game. <description>Description of the part displayed on the gunsmith screen. <kind>Classification of the part. Enter the same as defined in CompModularParts. <path>File path of the...
New mod released!
https://steamcommunity.com/sharedfiles/filedetails/?id=2935666729↑SUBSCRIBE NOW↑
Structure of ThingDef for ModularWeapons add-on mod
This is a ThingDef in XML file of PDW addon. I've underlined the important points in red;A good way to get started is to copy-paste from the base game weapon XML, and modify some of it. If so, here's what you should change:1. Set parent of ThingDef to "BaseModularWeapon".2. Change <graphicData> node.<graphicClass> node MUST be "ModularWeapons.Graphic_Modular".<texPath> node...
File structures of ModularWeapons add-on
The file structure of "ModularWeapons - PDW Addon" is as follows;About folderThe About folder is like any other mod. Don't forget to add ModularWeapons mod into <modDependencies> in About.xml.AssetBundle folderPut the AsserBundle file created in the previous post, here. Hierarchy changes via LoadFolders.xml are not supported! Be careful.Textures folderPut a image file with the same nam...
How to create an AssetBundle for ModularWeapons
Gunsmith system of ModularWeapons requires specially formatted texture files. So we need AssetBundles to prepare it.Step1: Install Unity to your device.From here; https://unity3d.com/I recommend the same version of Unity as Rimworld, but it doesn't seem to have to be exactly the same version. I use 2019.1.14f1.Step2: Create a project and import assets.No needed to change any settings when crea...





