MistFogg posts
Betulaana v.10
Fixed 'warping' betulaana not teleporting player when they get caughtAdded a third betulaana with a different way to attack the playerAdded more settings on the menu
Betulaana v. 9
- Changed step sound effect for a more realistic sound with variation- Fixed betulaana ignoring player sight and chasing even when looked- Slightly modified gameover scene- Added a third monster with a new gimmick (partial WIP)
Betulaana v 0.7 release
fixed a collider issue that caused betulaana to jitter/shake when stared atadded a tutorial before the start of the game with a few instructions and keybindsslightly changed main menu sceneadded an unlockable galleryadded options menuadded a saving system that stores unlocked items in the gallery, and carries over when the game is closedMost of this update is code/fix, stay tuned for next week'...
Delayed update
Hey all! i hope you are all doing well,The update for the month of October will be delayed, since i unfortunately had some extra urgent work to get done, so this update didn't come out in time, i apologize for the mild inconvenience and i will make up for the missing posts of the last few weeks. (i will sum the missing days and add up with the current post of the respective week as usual). Tha...
Version 6 release
Added a new title screenAdded a speed penalty when players are carrying logsAdded light that reduces and increases strength with how much log is addedRemoved forge light number indicator (players must now check light level of the fire)Added night counter, every time a night is completed a new one starts
V. 5 Release
- Switched gameplay format- Trees are now 2D sprites- Betulaana is now 2D- Changed sky and fog visuals- Added iron forge - Added a new objective (keep the flames on)- Added a timer that indicates hours throughout the night- Removed day/night cycle- Removed inventory system- Removed most of 3d models- Removed procedural map generation
VERSION 4 FIX
Removed trees that can be chopped(trees can no longer be cut down)removed chunking renderingreduced number of rooms spawnedfixed items not spawning in the proper positionreduced map size by half
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https://x.com/mistfogg/status/1822999372755329129
Betulaana version 4
- Map size is increased by 10x- Added procedural map generation, and modified the old map- Added chunking rendering for the map, which reduces CPU load when playing- Player can now pick up items and add them to inventory- Added 3 new items that can be picked- tree log- red flower- axe- Added item spawning with random odds throughout the map-Added 3 types of "rooms" that can be spawned in t...
About the TIER I
How satisfied you are with the weekly content format/art?Feel free to message me or comment your feedback on my discord server
Slight delay on this month's update
This update required a LOT of code which is still not totally functional, so i might take a few extra days of work to get it to work properlyApologies to all and thank for your patience!-MistFogg
Name change + updates
Hey all, i would just like to announce that i will be changing my name to MistFogg, so i will soon update it to all social media.I also would like to announce some new updates, both for patrons and the general public, my older posts will be compiled and publish to twitter and discord, and i will consider changing the 1$ tier to something that appeals more to what everyone prefers (Quality or quant...
Betulaana V.3 Patreon release
- Added a new inventory system, with drag and drop slots- Added a new hotbar system, that allows player to equip and unequip tools- Added 3 new items: Red flower, Birch log and Axe- Slightly changed trees- Trees now must be attacked when fallen to acquire logs- Fallen trees can now be destroyed - Changed tree hitting sound
The Birch Demon v. 0.6 Patreon release
-added progression to level 3 forest on the purple light marker -added a level 3 variant on the totem found on the second level -added two new endings to the current storyline {Totem ending and red, purple and yellow tools}-rewrote some dialogue and tweaked some of the scenes-redrew dirt paths on the second level-moved and added more bushes on the second level to make path clearer-made the totem o...















