Mithos56 posts
March 21st Weekly Update
Not a lot exciting to say this week. I've been playing with dungeon architect, and trying to figure a few last elements on the cultist female.I've got a base set for the town that I'm going to use, and now I'm trying to work out a good layout that I can add stuff to slowly over time.Be prepared for a lot of unreal mannakin people until I start making my own.That's something I ...
March 14th Weekly Update
This week saw some extra other work I had to do, so I was pulled away from development a bit, but I did take some time to do some work.First, I had to fix an issue with the previous build, as it wasn't letting the player progress properly. I don't know how I missed this when I tested, but sometimes stuff slips by me. If you missed the previous post, the last build should be updated now s...
Build Update to fix error
When I was testing the last build I missed a pretty big error in that the labyrinth area wasn't loading correctly (it was still in testing mode)I've fixed this and reuploaded the build. The google drive link should be the same, but the mega link has been updated.https://www.patreon.com/posts/january-game-121011047If I missed or broke something else, PLEASE let me know! I wanted to get this...
March 7th Weekly Update
Pretty busy, and got a lot done this week!Worked on a kinda town hub area for the beginning of the dungeon level. I'd like you to start off in a less combat focused area and figure out how to infiltrate the fortress, as well as give more context for the level.I'll need guards in addition to townspeople for this area, so I worked on some animations for guards standing at attention. I thin...
February 28th Weekly Update
In addition to working on improving my models(specifically for the cultist female), I also thought to look at another model I've already made, that I really haven't included too much in the game. I was saving my old succubus model for a boss enemy, but I thought it might do better as a regular enemy, and so I looked at the rig and tried to make some adjustments to it. As it was one of th...
February 21st Weekly Update
Not gonna be a long update, I got some modelling stuff done this week, specifically made some work on some detailed body parts I can use repeatedily.But then my mouse broke....I tried to fix is, but I ended up just making it worse, and had to order (and then wait for) a new mouse. I also got the flu.So needless to say I spent a large portion of the week tired, out of it, and using a broken mouse,...
February 13th Update
I'm updating a bit early this week, but I've got a family event tomorrow, and I'm not sure of when I'll get the chance to update.Besides working on details for the cultist lady, I looked at dungeon creator a bit again. It seems to do what I'm already doing but a little better. So while I might not integrate it into this build, I might use it in the future.I also fixed an issu...
February 7th Weekly Update
Like usual, Since I just put out a release, I spent the week doing tech support, some organization, and stepped away to clear my head on some other random stuff.After a new build I like to step away for a week, and do other projects or practice. This week I worked on and off on modelling. I'd really like to get the appeal of my characters up, and so I worked on that a bit. I pulled an old b...
January 31st Weekly Update
This week I released a new game build. It can be found here: https://www.patreon.com/posts/january-game-121011047When i wrote the animation system to play animations between characters, I designed it so that I could include any combination of characters. Up until this point, though, I've kept the characters two the player and one other type of monster, and never tested that it worked correct...
January Game Build
Here is the latest game build.Its got a blockout for the last tutorial section(which I would like feedback on) and a couple new animations among other things.Since August 30th:- The fish mutants now have a threesome- Cultist sword attack speed is 25% slower- New stone melee ability replaced earth shield- Increased the damage of the wind boomerang spell by 25%- Enemies now have a 95% chance to pani...
January 24th Weekly Update
Got a lot of animation work done this week. I have one last part to get done for the animation being added. Again, I'm not showing off the whole thing, but here's a sneak peakI'm not hiding it because its some extra amazing animation, I just want there to be SOME surprises!I think I"m on track to have the build ready, I just have a few things to add, and then I can rebuild it and...
January 17th Weekly Update
Continued work on the female cultist model this week. I'm doing mostly detail work now, so things like wrinkles and nails and teeth and such. I'm going to take a little time to refine her figure a bit, but not too much a this point.Also went back to working on another sex animation. I'm still gonna keep the details mostly to myself until its done, but I can give you a little taste....
January 10th Weekly Update
Had a busy week, and I think I got a lot accomplished. I finally got the female cultist squared away, and now I just need to do a detail pass for her. I think she's turned out well so far. I'm going to make a few more adjustments with her figure, and I want to do some tests for her rig. She's gonna be the first female enemy, so I want to take a few moments and do her right.I'v...
Happy New Year!
I hope everyone had a wonderful holiday, and Happy New Year!I had a good week to decompress and flush everything mentally, and I'm ready to get back into it.I also think I may stick with the weekly updates after all, as they help keep me motivated on a weekly basis.I hope everyone has something to be excited about this year!Let's have a great year!
Off Next week!
Since its the holidays, and my birthday on the 27th, I definitely won't be posting next week! I hope everyone has a Merry Christmas (or whatever holiday you celebrate, if at all), and a Happy New Year!
12/13/2024 Update
Instead of doing weekly updates, I'm going to start doing updates when I have something interesting to show off. As it stands I'm hitting a point where there isn't a lot to show off on a weekly basis, and on top of that some of the stuff that is complete, I might not want to show off, as I need a few surprises.I'm gonna try very hard not to make this reduce the number of updates, b...
Goblin camp WIP
Finally made some major progress on this area. Its meant to replace the old end of the tutorial area. Hopefully it'll be more interesting!
December 6th Weekly Update
I hope everyone had a great week, and got a dent in their Christmas shopping, if you do that sort of thing!This week I focused on updating the progress saving a bit. Some users had ask for a little more saving of progress, as they weren't able to get a lot done in one session. So I took time to make sure the save system saves more often, and more frequently marks your progress.At this time I...
Happy Thanksgiving, and Thank you!
In the US, its Thanksgiving, and typically we take a little time to say thank you for the good things in our lives.I'm generally a pretty depressive, pessimistic person, and thus don't generally have just a very few things I'm truly grateful for. But I did want to take a minute and say how grateful and thankful I am for your support.Again, I generally am pretty down on most things most...
November 22md Update
Just a little video of progress on updating casting. I think this will expand what I've got currently, and should be easy to remember. This isn't everything I'm working on, but its what I wanted to show off this week!
November 15th Weekly Update
This week I got back on it after last week throwing me off a bit. I'm still not happy with current events, but I'm not too worried about getting caught out depending on how things unfold.I started working on another animation set, but this one I'm going to keep a secret. Its not that its a super exciting or unique set, but I feel like I always give everything away. I'd like you ...
Early Weekly Update 11/7
I'm posting a little early so I can be done with it. Current events have weighed pretty heavy on me. I really need to get it out of my head and move on with working on stuff.I did get some standard stuff done this week, but MOST of my week has been dealing with current events.I generally don't like to get political here, and I'll try not to get to political in this post as well, but t...
November 1st Weekly Update
Another month down, I hope everyone who celebrates Halloween had a good one. It is now time!https://www.youtube.com/watch?v=XpSdD63j7Y4I had another week of just kinda whittling away at some boring level stuff. I'm thinking I've hit a point where I might be better off doing updates every other week, as things can get pretty boring week to week.To mix things up a bit, I think I'll look...
October 25th Weekly Update
Spent some time crossing some tasks off my list this week!I spent some time making sure more enemies explode properly. Setting up all the floppy body parts for each enemy takes some time. I can see why so many games only have a few different enemies now a days. I still have a few more to set up, the most complicated one being the cultists. I need to make sure the body parts match the figure t...
Epic opened their Fab storefront!
Epic games just opened their new storefront called Fab for game developers. The site has assets for both Unreal and Unity (although I imagine some assets can be used in any engine) The reason I'm taking the time to mention it, is that for the rest of 2024, they are making their MEGASCAN library free for anyone. One you add the library to your account, you can use it for whatever projects yo...
October 18th Weekly Update
Like I mentioned last week, I was out of town for a few days this week. So while I was able to get some general level work done, I didn't get a lot of exciting or interesting work done, and don't have very much to talk about.I did get quite a bit of inspiration and motivation from the time away from my desk though, and I'm gonna be plugging away through the weekend!Sorry for the short...
October 11th Weekly Update
Everything this week moved along pretty smoothly, but not excitingly. So I wanted to take bit to talk about progress on upgrading to Unreal Engine 5.Its slow going, but one of the things I'm doing is rewriting things that were maybe a bit(or a lot) inefficient the first go around.I've been rewriting stuff in c++. This is going to make some core functions that run a lot a bit more effici...
October 4th Weekly Update
This week I wanted to give a little early preview of the level section I'm currently working on.Its very similar to the previous tutorial ending, but I've made a few big changes. This is still all white box, but I've tried to keep a similar layout while making the actual level a little more interesting. I wanted to keep the cliff top area. Being able to get a rough map of the area ...
September 27th Weekly Update
I changed up what I worked on a bit this week, so not a super exciting update(no pictures or animations)I did take a make the fire breath spell a bit bigger, so now you should be able to burn more dudes with it. Its still really good for small enemies like spiders and the small goblins, and now that enemies are quicker to panic, its better for large enemies as well. I might want to change ...
September 20th Weekly Update
This week, besides finishing and implementing the love animation with two fish dudes, I worked on making some of the spells better.As you can see above, I replaced the earth wall spell. Now Meridiana does a swift kick that sends enemies (especially the small goblins flying. I've tried to make it quick enough so that you don't get hit while casting, and it does a fair amount of damage. ...







