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Development Update #32

version 0.0.32aHello all ! Another month, another round of updates! You may find the Development Progress Highlights at the end of this message. πŸ‘Dev Progress Tracker (Roadmap) Although not yet available - A development Progress Tracker (aka roadmap) has been in the works and will be published in two areas when ready:Rotoscope Studios WebsiteWithin the game itself.The Dev Progress Tracker provi...

beta decay post Development Update #31

Development Update #31

Development Progress/Highlights:Network - Core functionality completed.Entity Component System (ECS) - Performance considerations and new pooling systems.Save and Load System - Core functionality completed and across several systems.Allegiance System - Ability to create custom player Allegiances and the generation of 50+ preset Allegiances with unique naming and emblems.Securities Exchange System ...

beta decay post Development Update #30 (Public View)

Development Update #30 (Public View)

You've been waiting... It's finally here.New Website updates and FAQFeel free to check it out!https://www.rotoscopestudios.com/Front Page UpdatesFAQMultiplayer will exist.Yes. Player-hosted servers will exist.Due to the overwhelming support for the game, the decision has been made to proceed with multiplayer development. Multiplayer has been in backburner planning and analysis for some tim...

beta decay post Teaser Premiere

Teaser Premiere

Enjoy :)

When can I play?

Invitations to the Steam Play Test have closed.The next available version of the game is likely to arrive viaEarly Access on Steam! Stay tuned as the game continues to add new features through each phased release. Feel free to join the game's discord for the most recent updates.https://discord.com/invite/FJNWWmKThank you all for your support!!

beta decay post beta decay - UT

beta decay - UT

beta decay Pre-Alpha OST. Artist: beta decay Title: UT

beta decay post Development Update #29

Development Update #29

beta decay v0.0.29aThrowable KnivesDeal 75 hp damage.Enemy AI may now drop knives on death.Added rotation to knife throw.Crouch CoverAbility to crouch while in cover mode!Weapon and Item Switch UIItem Switch UI Indicator (Experimental)Training CQC LayoutSmall enclosed CQC room layout for short range combat.New song to play when entering layout.Main Menu UIResume Home Portal (Showcasing News and Up...

Development Update #28

beta decay v0.0.28aCables and Clothes LinesNo longer static meshes.Dynamically Affected by the windPerformant - 1000x plus on screen very low impact. (Dense cities in mind)AI Weapon Tracers and near Impact AudioThere is now a tracer effect for AI Fired weaponsTracers that are close trigger a 'whoosh' near impact soundOverall adding to immersion/atmospheric.Shotgun TracersShooting the shotg...

beta decay post Development Update #27

Development Update #27

beta decay v0.0.27aMinor ChangelogUpdated Kill Block instruction voice audio dialogue.Updated all Character hair types to prevent any clipping/collision issues.Fixed bug that prevented binoculars from having post process Orange effect.Added 'Kill boundaries' at the bottom in the Metro tunnel bridge.When leaving the Main Menu UI, player will no longer be in 'Lowered Weapon' mode.Inc...

beta decay post Development Update #26

Development Update #26

beta decay v0.0.26aKill Block LevelObjective - Collect Artifact Discs to prevent bomb detonation that runs on a 7 minute timer.Artifacts are randomly placed throughout the block.Encounter and combat enemy AI in attempt to prevent the detonation.New outfit - PMCNew Grey and blue PMC outfit typesNew Outfit - Ghillie SuitM16A2 RifleRounds = 5.56Magazine size = 20Damage - 45M82 RifleRounds = .50 BMG R...

beta decay post Development Update #25 (Public View)

Development Update #25 (Public View)

Pre-Alpha Playtest is now Available !(To a limited set of users)beta decay v.0.0.25aChangelog12-Guage ammo no longer exists... :(....12-GAUGE AMMO NOW EXISTS!Fixed fatal game crash error that only occurred on Production builds.Improved Leaning mechanicsMany details/props/objects added into the Metro network.Many new AI Spawners added to the metro network - Meaning more enemies to encounter.Lightin...

Development Update #24

beta decay v.0.0.24aMajor ChangelogPre-Alpha schedule planning and Build testing through Steam Play Test.Added Intro Screen Disclaimer for Pre-Alpha program.More work within the Start Menu / Character Creation / Settings / Exit UI Screens. Players have the ability to select different:GenderFaceHairOutfitFirst NameLast NameAiming Crosshair will now be completely transparent on too close of a distan...

Development Update #23

beta decay v.0.0.23aCharacter CustomizationCreated Character Creation Screen UI for the Pre-Alpha Phases. Currently you are able to generate:First NameLast NameGenderHead / FaceHairOutfitTraining LevelShooting RangeDoor BreachingUnderground Kill houseNew Highlight SystemSubtle but dynamic visual changes for highlight overlay on entities. The highlight will automatically readjust to entity size rat...

Development Update #22

beta decay v.0.0.22aInventory System CoreInventory System Foundations for entity pickups. When an entity is picked up it is physically attached to the player. These range from weapons, ammo, to containers of various entity types.Entity Stress TestingEntity Stress Testing - 60+ Frames with 1000+ entities on screen. Next round of testing will simulate mock starships with Structures, components, and ...

Development Update #21

beta decay v.0.0.21aRPGA rocket propelled grenade launcher featuring a Visual Display Cam.Rockets blasts will cause dismemberment.Rocket blasts will cause splash damage and force to nearby characters and entities.Rocket blasts will deform voxel terrain.Spaceship Structure RedesignRedesign to the ship structure types to add more detailVariations of structures that have different scale and texturing...

beta decay post Development Update #20 (Public View)

Development Update #20 (Public View)

Current - beta decay v.0.0.20a(Pre-Alpha demonstrating core concepts)MilestoneRefresh- beta decay v.0.1.0b(Beta) (Upgraded Engine and System Versions)**********************************************************************************Starship - PytheasInitial colonization transport shuttle for Pre-Alpha Demo Purposes. The ship contains a 'template' that includes life support and propulsion c...

Development Update #19

beta decay v0.0.19aReload Animations and SoundsReload animations implemented for SMG, Shotgun, and Pistol.Added Magazine Drop on reload (Ex: Pistol mag will fly out during the 'Flick' on reload).For shotgun - Rapidly Tap to reload cartridges, with a solid mocap animation.Entity Take/PickupThere are several actions to take towards Entities within the game. Some entities may be Taken, Picked...

Development Update #18

beta decay v0.0.18aUnderground MetroThe first iteration of the underground metro system. Features several transit tunnels, a labyrinth of sewer tunnels, bridges and more.The 'Ant Hill' A labyrinth of a sewer network that sprawls even vertically. The blueprint architecture appears similar to an ant hill....New Outfit SetGasMask, Helmet, and Backpack.Major ChangelogAmmo packs for Primary wea...

Development Update #17

beta decay v0.0.17aMobile LampA deployable light fixture that gives significant light to the surrounding area.Major ChangelogCreated new NLNK Notification sounds.Added audio for a Metro Arena mode, where voice indicator plays when new enemies spawn.Creation of blood decals (in general) when characters are shot.Created new character outfit: Wanderer.Complete rehaul of planet volumetric clouds and a...

Development Update #16

beta decay v0.0.16aPS5 Controller SupportNow supported on PC!Major ChangelogStock market backend trading logic completed. This means Companies will have trades executed on a regular basis that drive the price per share of a company. The stock market is unpredictable and dynamic.Added Ringtone audio when NLNK HUB is opened.Increased Heartbeat volume sound when max sprint and injured.Added breathing...

Development Update #15

Version: beta decay v.0.0.15aShoulder LampAn equip-able shoulder lamp for light!Major ChangelogCombat has been significantly tightened up with many bugfixes and improvements.Added health Regen instead of static health.Added heartbeat sound effect when health is low.Created entire new loading screen with different artwork, loading bars, text, and music.Minor ChangelogIncreased camera shake when fir...

Development Update #14

Version: beta decay v.0.0.14aN-LinkThe N-Linkfunctions as a communication bridge between The hosts internal nanomachines and the external communication apparatus. The NLNK is powered on the basis of the host's bio-energy in order to transmit data to the communication bridge.Life SystemLogic and calculations now working for Character Stats and Status.Key character stats now have a 'burndown...

Delirium

New features - Grenades, Binoculars, Ghillie suits, and much more..

beta decay post Development Update #13

Development Update #13

HE GrenadesMajor ChangelogFixed bug where death ragdoll was not appropriately effected by bullet force.Created death screen when the player is killed.New Outfit - Trench Coat BlackNew Helmet - Space ExplorationNew Outfit - Spacesuit BlackDynamic Audio footstep sounds for different terrain/floors.Creation of an elevator shaft to the subterranean metropolis.Minor ChangelogDecreased height of Ghillie...

beta decay post Development Update #12

Development Update #12

SuperflaresA superflare is a high-energy radiation event caused by a powerful eruption on the surface of a star. The occurrence of a superflare event is catastrophically devastating to planets surrounding the star, typically resulting in complete sterilization of life on nearby planets.Stock Market v0.1Initial Databases and Top 15 Companies tradable companies have been establishedCore Stock tradin...

Development Update #11

Entity HighlightsWhen looking at interactable objects or components - aka 'Entities'. A highlight overlay will appear on screen.New OutfitA grey Coat/Jumpsuit with black accents.A Grey Hat/CapChangelogPistol, SMG, Rifle, and Shotgun mocap animations have been captured. Next step to be implemented.Added Pistol Aim down the sights (ADS) when crouched.Adjusted Pistol ADS Animations.Increased ...

Development Update #10 (Public View)

The StrataThe Strata is used to describe the geographic areas of colonization that spread above and below the planet's surface. Depths below the surface are known to reach beyond 10,000 meters. The planet itself falls victim to stellar winds and frequent bursts of radiation from solar flares. Due to minimal atmospheric protection against an onslaught of radioactive hazards, the majority of col...

Development Update #9

BlinkingAdded eye blinking textures for all character face types. The blinking is randomized and a nice little added detail to make characters more life-like.Hair TypesSeveral new Male and Female hair styles have been added for character customization. Many fixes have been applied to existing hair types. Hair has also been tweaked to look more fuller based on a material change.ChangelogAdded Cloth...

Development Update #8

Ghillie SuitA ghillie suit is a type of camouflage clothing typically worn by those stalking the Strata to blend into their surroundings. The Ghillie suit helps disappear into the foliage of the natural environment.Muzzle SmokeWhen firing weapons, a slight smoke trail will appear at the end of the barrel.Wiki / Lore / DocumentationA wiki is being built and work in progress on the beta decay Homepa...

Development Update #7

ShotgunChangelogRemoved Camera Switch Audio Sound when the camera automatically changes without a button press.Added a Fire Delay for weapons.Bugfixes to Binoculars camera view.Removed Weapon Fire Audio Sound when pressing fire with no equipped weapon.Performance Enhancements to Character Class.Characters can now sprint in First Person View.Tweaked Sprinting and Run Animations.Fixed bug where spri...

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