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vixel post Updated Nomad Sculpt!

Updated Nomad Sculpt!

Quick update on the Nomad sculpt from last month! I've given this fine foxy a much improved halter, and also experimented with fur detailing. I'll probably be sculpting a vixen next~!

vixel post My First 3d Sculpts!

My First 3d Sculpts!

Along with the game dev stuff I'm learning, I've been exploring 3d tools to get a better understanding of workflows and concepts. Hoping to someday make my own models and character rigs for games and animation! ^w^Here's a foxy and some monsters I made with the software Nomad on iPad! (Nomad is like ZBrush but the interface is way cleaner, and touch input makes the camera controls feel...

vixel post Unity 3d Explorations - Furry Pinball!

Unity 3d Explorations - Furry Pinball!

My next project is a fun one - animal-themed 3d pinball! ^w^ I've been tinkering on this project during September, getting familiar with more Unity 3d concepts and workflows. It's been hella fun so far and I have lots of ideas for tables!Why a pinball game?- time tested casual action- lots of creative potential (table designs and themes)- fast opportunity to integrate my own art into a gam...

Unity Terrain Explorations, Part 4

In this update I've added a dragon rig, wind simulation, atmosphere and sun glow special effects to bring some much needed life to the island! I've also fine tuned the color grading and added a bunch of extra post processing, including light scattering, dynamic horizon, 4x anti aliasing and improved shadow colors. Finally, I cranked all the settings to max to see how far I could push the v...

Unity Terrain Explorations, Part 3

Here I&#39;ve introduced a brand new skybox, some post processing effects (mainly color correction and softer shadows) and tweaked various size and resolution details on the terrain textures. I&#39;ve also added an open source ocean simulation which I think looks WAY better than that quiet lakewater I had before. I&#39;m totally keeping the dramatic waves and designing around them now... <w<

vixel post Unity Terrain Explorations, Part 2

Unity Terrain Explorations, Part 2

After getting the initial topography and texturing the way I want it, it&#39;s time to add trees, grass, a sky and water! By now the procedural node map is getting a bit crazy -- thankfully this is about as big as it needs to get for this experimental environment.The challenge from here is to see what I can do to make this prettier and more lively. The landscape is believable enough as-is, but it&...

vixel post Unity Terrain Explorations, Part 1

Unity Terrain Explorations, Part 1

Last month I made a personal goal to finally hop into the 3d side of Unity!! :O I love nature and mountains and scenic places, so I opted to start by learning the terrain system. Here is a sample of the first thing I made, using a procedural terrain plugin called Map Magic!

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