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jzu post Zombie World_Hide Out update [v3.9]

Zombie World_Hide Out update [v3.9]

- Reworked Zombie position sync logic- Adjusted starting area detection accuracy.- Added a [Save] button for save (Character only), if loaded a save code when joined.- Adjusted Ferro rod pickup box size.- Fixed an issue of Giant Zombie.- [Civil vest] adjusted: +20% Warm- Adjusted [Ground Floor] player spawn points surround walls to prevent falling.- Fixed [Cola] opening issue.- [Food Court Area] a...

jzu post Udon Dungeon_Beta [0.3]

Udon Dungeon_Beta [0.3]

- Readjusted structure for spells networking sync for others.- UI Adjustments- Added Speaker in the Dungeon Master Room- Removed AGI status.- Adjusted Normal Attack CD calculation.- Items and Enemy AI position sync adjustment.- Reworked Dungeon Master Table Rooms connection sync logic.- Added Meteor Event for the Dungeon Master Room.- Some other adjustments.

jzu post Zombie World_Hide Out update [v3.8]

Zombie World_Hide Out update [v3.8]

- Migrated to VRChat Linking v2. (Patreon list loading more stable.)- Automatically grant access once Patreon list loaded, removed [Access Code].- Added Inventory items can adjust slots without taking out.- Adjusted items' package open status syncUpdate [v3.81]- .357 Magnum will be more powerful to break limbs/neck.- Crawling Zombie can be punched.- A bit of adjustment of Inventory Glass Table...

jzu post Zombie World_Hide Out update [v3.7]

Zombie World_Hide Out update [v3.7]

- Selling table added touch screen function for [Sell] button.- Added one extra Selling table.- Slug Shot's penetration will contain high impact & knock back.- Zombie Horde spawning frequency lowered.- 556 Sniper Rifle penetration increased two.- Added [HK G28 Sniper] & [M30 Drilling].- Player Hitboxes' Pool assign issue fixes.- Adjusted Double Barrel Shotgun front grabbing issue.- Fixed a...

jzu post Zombie World_Hide Out update [v3.6]

Zombie World_Hide Out update [v3.6]

- Adjusted to another method for zombie position network sync.- Other zombies' networking adjustments.- Optimized items' position networking sync data.- Changed Inventory Trash Bin looks.- Added addition checking for in case of player failed to teleport to area.- Adjusted a bit of magazine pool issue.- Adjusted head hitbox for Helmet zombie.- Adjustments for fixing runner zombie running in...

jzu post Zombie World_Hide Out update [v3.5]

Zombie World_Hide Out update [v3.5]

- Added dual wielding secondary weapons.(Secondary weapon slots can be grabbed and then dragged and dropped into the primary weapon slot when the primary weapon slot is empty.)- Added Riot Shield Zombies in [Outer Area].- Added Adrenaline pen, which can be obtained from supply drops in [Outer Area].(Adrenaline: Apply Stim effect, last 60s, +2hp/3sec, painkilling effect, Energy & Hydrate -2/3s.)- S...

jzu post Zombie World_Hide Out update [v3.4]

Zombie World_Hide Out update [v3.4]

- Zombie Pool and network sync reworked.- MPX added red dot sight.- Ammo Clip, Buckshot, Slugshot, Magnum, can return directly at the backpack ammo remains display.- Helmet Zombie able to break limbs.- Helmet Zombie adjusted to can't run.- 1F starting area added text description.- Added addition check for prevent toggle open inventory when fire weapon.- Adjust some weapons can't pull magaz...

jzu post Zombie World_Hide Out update [v3.3]

Zombie World_Hide Out update [v3.3]

- Added Tactical Vest Shop at Ammo Supply.- Backpacks have been adjusted.- [Well Fed] status will increase max carrying weight by 4kg.- [Fitness instructor] Occupation adjusted: [Able to holding more items] (6 base inventory slots)(Due to Tactical Vest Shop has been added, for some players: when you load the save code, your magazines might fall onto the ground).Update [v3.31]- Fixed some Tactical ...

jzu post DEMO LOBBY

DEMO LOBBY

Welcome to Demo Lobby․ A world for hangout‚ Mirror‚ game world guide․It is used as a general lobby for my worlds. Official guides will be placed in there. <3

jzu post Zombie World_Hide Out update [v3.2]

Zombie World_Hide Out update [v3.2]

- [Ground Floor] Reworked & Expansion:- Adjusted some door’s opening animation- Adjusted light probe group for some areas- Adjusted Shotgun M590 & a bit shortened pulling distance- Adjusted Double Barrel chamber closing lock check- Fixed Small Sticks stay ignited for non-master player- Added Save Code will save secondary gun slot position and ammo slot position- Some other adjustments[Patreon Ac...

jzu post Zombie World_Hide Out update [v3.1]

Zombie World_Hide Out update [v3.1]

- Added Gun Cabinet to Personal Storage.[Able to storage: Ammo, Both Weapons & Magazines.]Tip: Click/Take the gun in the cabinet can swap it with your current weapon.- Adjusted some screen effects&#39; shader.- Patch to revolver sometime happened inversed chamber.- Fixed Revolver reloader broken issue.- Fixed first backpack appear issue after loaded save code.- Adjusted issue of Winchester can&#39...

jzu post Udon Dungeon_Beta [0.2]

Udon Dungeon_Beta [0.2]

- New Camera display control for the [Dungeon Master Room]- Players count will be displayed for each room on the table- Hold the Camera pickup & click to lock-on a room, and drop it will display the room inside.- Fixed some Frame Rate issue- Fixed Single Target type spell not worked on correct enemy sometime- Fixed some spells couldn&#39;t apply on enemy sometime when non-master player cast it- Fi...

jzu post Zombie World_Hide Out update [v3.0]

Zombie World_Hide Out update [v3.0]

- Unity updated to 2022.3.22f1- Added patch to zombies sometime spawned as headless- [Hostpial: 3F Floor] added 1 optional extraction point- Reduced a bit of small objects&#39; baked lightmap size- Some adjustments for magazines & cartridges checking falling into the voidUpdate [v3.01]- Fixed infinitely shells ejected from Double Barrel Shotgun.- Fixed issue weapons can&#39;t sell.- Fixed Supply B...

jzu post Udon Dungeon_Beta [0.1]

Udon Dungeon_Beta [0.1]

- Added &#34;Mini Map&#34; in inventory (Toggle between &#34;Dungeon Map&#34; and &#34;Local Map&#34;) [For VR & PC]- Dungeon Map: Display rooms&#39; cleared states, Self & Ally&#39;s current room location.- Local Map: Display Self, Ally and Enemy&#39;s position in the current room/area.- Potions can be assigned to Skill Slot and use as quick slot.- Re-adjusted Players enter room detection.- Room ...

jzu post Zombie World_Hide Out update [v2.9]

Zombie World_Hide Out update [v2.9]

- All Items have been rearranged network sync and item pools [Unleashed more spaces for the game world to add more stuff].- Added valuable item: Sculpture (Possible to be found at 3F floor & Sewer).- Added Traits reset option near Save Code panel.- Magazine operated guns can eject magazine by eject button again on controller.- Double Barrel can eject non-fired shells by hold barrel and press down ...

jzu post Udon Dungeon_Beta [0.0]

Udon Dungeon_Beta [0.0]

Hello everyone! Udon Dungeon_Beta [0.0] will be posted on Patreon.It has been specially reworked on players&#39; combat skills mechanism, enemy HP, aggro & side effect network sync.There is still a lot of it yet to be completed. Welcome to have a peek at it!- Reworked Spells’ operation both for Desktop and PCVR.- Reworked Enemy HP & Aggro network sync correction.- Reworked Side-effect logic for ...

jzu post Zombie World_Hide Out update [v2.8]

Zombie World_Hide Out update [v2.8]

- Fixed Winchester turn into stick bug- Fixed Temperature calculation- Adjusted MDR cartridge eject particle effect direction- Adjusted Double Barrel Shotgun & Winchester&#39;s grip holding direction- Added MDR, Sniper Rifle, MPX & M249 SAW can pull slider when only held with front grip- Added MDR can toggle Silencer by holding front grip and press down trigger- Other small adjustments and fixesUp...

jzu post Zombie World_Hide Out update [v2.7]

Zombie World_Hide Out update [v2.7]

- Loots will possible spawn as &#34;Opened&#34; or &#34;Tainted&#34;. (Opened food item might contain pollution & Medical item might cause body issue.)- Occupation &#34;Doctor&#34; will able to tell the condition of AI-2 & Antidote.- Body/Stomach Immunity (will be weakened if &#34;Sleepy&#34;): If the uncleanness of the looted food items is lower than the immunity level, food poisoning will not oc...

jzu post Zombie World_Hide Out update [v2.6]

Zombie World_Hide Out update [v2.6]

- Added M249 SAW- Winchester weight adjusted to 3kg- Adjusted MDR pulling check- Fixed Grenade not damaging armor zombies & adjusted pin pulling check- Fixes for zombie hit reaction animation interrupted death animationUpdate [v2.61]- Fixed magazine didn&#39;t add weight when put in through ammo slot- Adjusted colliders for fences in the Supply Drop area.- Fixed an ammo slot issue- M249 SAW added ...

jzu post Zombie World_Hide Out update [v2.5]

Zombie World_Hide Out update [v2.5]

- Added weight displayed at weapon store- Weapon will apply weight when it is equipped- Player default weight capacity adjusted- Chocolate bar eat detection adjusted- Added few more currency amount choice for currency transfer panel- Fixed magazine slot update when throw into trash bin issue- Player default starting food and water value been set to middle value- Second ammo slot has been added (ov...

jzu post New illustration! by Ken~Ta-ro

New illustration! by Ken~Ta-ro

Special Thanks to Ken~Ta~ro for the Amazing Work! <3Email: https://twitter.com/Kentaro99599200Pixiv : https://www.pixiv.net/en/users/35235120Discord: Ken~Ta-ro#1351.https://kentaroart.carrd.co/

jzu post New illustration! by Ken~Ta-ro (Animated)

New illustration! by Ken~Ta-ro (Animated)

Special Thanks to Ken~Ta~ro for the Amazing Work! <3Email: https://twitter.com/Kentaro99599200Pixiv : https://www.pixiv.net/en/users/35235120Discord: Ken~Ta-ro#1351.https://kentaroart.carrd.co/

jzu post Zombie World_Hide Out update [v2.4]

Zombie World_Hide Out update [v2.4]

(Migrate to Unity 2022)- Added Christmas Decoration- [Outer Area] added Lost Supply Drop: (either other people didn&#39;t find it?, or someone left there on purpose)Increase Campsite Supply +1 Food, +1 Water when carrying it extract- Added Time Progress Event:Day 14, Time Progress Event 2: Stagnant Water- Player can now directly drink from water source by move head close to it.- Added &#34;Bag Ful...

jzu post Zombie World_Hide Out update [v2.3]

Zombie World_Hide Out update [v2.3]

- Fixed Ammo Price display issue- Fix dynamic price networking sync for other players- Purchase confirmation panel remain time increased- Grenade Pin networking sync fix & adjust, now can be pulled by others- Yellow arrow icon adjusted color and brightness issue- Fix all single cartridge insert type weapon auto return the cartridge when inserting while holding another cartridge in hand.- Added gre...

jzu post Zombie World_Hide Out update [v2.2]

Zombie World_Hide Out update [v2.2]

- [Outer Area] Added- Price list board extended- Grenade fixes- Fixed can&#39;t equip gun again when grabbing gun while unequipping- Fixed potato chips invisible problem- Other adjustments and fixes[Patreon Access Code: 1479]

jzu post Zombie World_Hide Out update [v2.1]

Zombie World_Hide Out update [v2.1]

- Fixed inventory item disappear when close while holding- Masuser C96 problem fixes- Added back 2 types of campsite resources.- New Outer Area (In progress)- Grenade pin fix- Added sign text &#34;Please unload your weapon before saving.&#34;- Added lock pick can buy +5 at once- [Food Court Area] has much greater amount of water resources loots- Trait &#34;Burger Flipper&#34;/&#34;Part Timer&#34; ...

jzu post Zombie World_Hide Out [Full Release] [v2.0]

Zombie World_Hide Out [Full Release] [v2.0]

[All Save code will be reset due to the Traits, Currency transfer, Patreon detection etc,]- Added HMX Grenade.- Traits&#39; effect fixes.- Currency transfer access lock added- Some starting loot will be disable as the story goes/load save code.- Hips slots&#39; horizontal adjustment button added- Patreon detection added. [Linked Patreon via /link will auto skip this process.] (In-case of Patreon l...

jzu post Zombie World_Hide Out [v1․9]

Zombie World_Hide Out [v1․9]

- Fix Shotgun shell disappear problem- Found the issue causing collider break when instance running too long- Increased Items click collider size for others- [Sewer] level environment adjusted- Fixed issue with kicking didn&#39;t apply damage when using &#34;Strong&#34; trait- Boss giant zombie has been better adjusted- [THE SOURCE] level zombies pool adjusted & environment adjusted- Speed recover...

Zombie World_Hide Out [Full Release] [v1.8]

- Some environment has been optimized with better occlusion- Revolver shell insert pickup range increase- Item selling detect logic changed [For fixing can&#39;t sell item when game running too long]- Traits: &#34;Lucky&#34; & &#34;Unlucky&#34; adjusted. (Lock pick range will become easier or harder based on the trait)- 1F level some toilets added more water source point.- Korean language translat...

jzu post Zombie World_Hide Out [Full Release] [v1.0 - v1.7]

Zombie World_Hide Out [Full Release] [v1.0 - v1.7]

- Water dehydrate effect- Out food/energy debuff effect- desktop “F” can open food items- Sewer added level extraction guide lights- THE SOURCE level extraction event added- Can’t reload gun issue seems fixed by reversed script to previous version- Backpack Shop button replaced with more stable box button- fuse box bug fixed- Game area campfire temperature bug fixed- Save code is not compati...

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