YotesGames posts
Mid June Progress Report (Let's Get These Ponies in a Row)
Things are finally back to normal here at Yotes Games as of last weekend, and the team is back to whipping these pixel horses into shape! Unfortunately there's not much to show visually this time around since it's mostly been paperwork, code, and business conversations getting done lately.We planned on stalling things out with a video release yesterday to go alongside the Summer Games Fest...
Late May Progress Report (DevLog Delay, Development Continues)
Some family situations involving visiting parents, an overseas wedding, and other irl distractions for different team members at different times have cut into BGP time quite a bit this month. So things are a little delayed, but still moving. Because there's always at least one of us chipping away at this project around the clock.We intended to have the long overdue DevLog out by now, but it...
Mid May Progress Report (Leaps and Bounds in Quality!)
This game just gets cooler by the day! We're more jazzed up to work on this than ever now that we're working on things that can be seen and played with on real devices instead of just test scenes, spreadsheets, and whiteboard doodles. Every Saturday the team gets together and we basically game jam out a bunch of small tasks all in one night, so those tend to be the most satisfying workdays...
We'll Be Vending at Everfree Northwest 2022!!
Just got the news that BGP will be vending once again at Everfree Northwest!We're bringing back the demo booth in full-force with a much more polished build to show just how far we've come in the past year!https://everfreenw.com/We're so, so HYPED to see people's reaction to our Fall 2022 demo IN-PERSON!Looking forward to seeing some of you there!
Late April Progress Report (Rapidly Adding Features!)
We implemented 3 major core features within the last 2 weeks!We've got leveling up animations, the Paper Mario style upgrade select, and an intuitive way to customize these new stats in VS Mode.We've also got pony capture mechanics!(took us long enough to get monster capturing in our monster catching game π )And we have Ultra Form ponies up and going in an unpolished state.Things are loo...
Pinto Isle Overworld Demo Available Now for Patrons!
The Battle Gem Ponies Revamped Overworld Gameplay Demo is FINALLY here!We want to thank all our supporters for the immense patience that's been afforded to the Yotes Games Dev Team. We've finally reached that precious milestone where entire features are each being added and polished within a week so things are getting much spicier as far as stuff we can show off and let peopleplay!Game'...
The Pinto Overworld Demo is Here!
Backers, rejoice!The overworld demo is finally here for you all to enjoy! Feel free to play it, tell us what you think, or even stream it on Twitch and YouTube. At this point, more than anything, we want to know what you think of the improvements so far. This here is the foundational overworld we will be building the rest of the game off of after all.You can find download links to Play over here: ...
New Demo Coming VERY Soon...
The Yotes Team has been hard at work pulling 10 to 16 hour work sessions daily since the start of March to get this Overworld foundation up and running. (Our lead programmer Psyaryu especially, since he's in charge of resolving most of the bugs we find.) π»Last night we finally got to a point where all the features we promised back in January were implemented and everything seemed ready to g...
February Progress Report (Backer Demo Finishing Touches)
A new backer demo will arrive next week!We're putting the finishing touches on all the foundational overworld features developed so far. With the intent to deliver all the things promised back when the Kickstarter was wrapping up.Features such as:Even with all that, there's still much to do before releasing the next big open public demo. There's entire mechanics missing like Catching W...
January Progress Report (Some Cleanup Required)
We've been working especially hard on a level editor tool (any of you with access to our Daily Neigh posts can see we've been chipping away at this for a long while now) and getting things to a point where we can smoothly, quickly get things placed where we want them and customized to exact specification.Hard part is making it not just work, but also be clean enough to comb through for bug...
BGP Devlog #4 (Hotfix TARTARUS!)
New DevlogHotfix TARTARUS!is now on YouTube, check it out!After chipping away at development tools and setup behind the scenes, the Yotes Games team isbackwith an (admittedly late) update on what we've been up to! In short, things like new scenery, a debuggedoverworld, and more videos breaking down specificmechanics can be expected as we charge full-speed ahead into the next year.The team is t...
December Progress Report (Tools & Foundations)
To get the overworld stuff working we've been chipping away at some Unity editor scripts to make setting up the game objects you interact with a lot more streamlined than before.Default settings that can fill themselves in to save time, foolproof settings so we can't enter data that'll lead to bugs, and Dropdown Box/Drag n' Drop entry fields wherever we can to make certain we can s...
November Progress Report (Leveling Up All Over)
After TONS of revisions, I think we're finally getting the hang of this video production thing. And once we start a pipeline churning those things out we can keep you guys informed on what's going on in a more visually interesting way. (cuz who has time to read, right?)(I'm telling ya, we're going next level with the effects in these videos. π)You can watch our latest creation i...
Making Our Own RPG Combat Formula | Breakdown
See what's up with the numbers behind our Combat System in our new Breakdown series video! β
October Progress Report (Surveying & Planning)
Surveys & PaperworkA lot of dev time has been spent on the paperwork side of things this month. Especially when it comes to charting out who gets what rewards and marking down customization answers from the surveys.Heck, even making the surveys took longer than expected. On the Kickstarter side of things we literally had to recreate each question and selectable option for every reward tier then do...
BGP Patreon Rewards Survey!! π
Thanks for all the patience you guys. Getting all the backer rewards sorted has been eating up a lot of dev time this past month, but it's nothing we weren't prepared to take on. Now all that's left is to gather a few answers to questions we've been meaning to ask you.Fill this out at your earliest convenience and we can get the ball rolling on all that reward stuff! (If you backed...
BGP Devlog #3 (Combat Update & Crowdfunding Surveys)
Progress we've made since the Kickstarter ended!Glad to have this huge game feel update out into the world, and looking forward to something even more awesome next month.
BGP October Update: New Combat Overhaul Demo on GameJolt!
BGP demos just got a second home over on GameJolt! Give it a look, play the newest build, and maybe even join our little community forming over there.And if you wanna see what's new, just check out the patch notes on the latest build below!-----------------------------------------------BGP PATCH NOTES (Oct. 1 2021):The Big News Battle Calculator Overhaul! (Much more reasonable damage outputs i...
Here's a Nice, Shorter Version of the Kickstarter Livestream
In case 75 minutes is a bit much and you just want the news and celebration! π
New Build! (The Everfree Patch Notes)
Got a fresh new demo up, with a smotherin' of Bug Fixes for ya!Every glitch and error we could find since vending atEverfree Northwest.And you can Play It Here!BGP PATCH NOTES (Sept. 5th 2021):The Big News Passive Pony Abilities & Equips Now Work as Intended Menu Issues, Resolved! Glitchy Moves, Fixed! Typos, Corrected! Particle Effects, Adjusted! Background Tinting Animations, Restored! Shiel...
Kickstarter: COMPLETE! ππ₯³
The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!!We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want.Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting...
Battle Gem Ponies Devlog #2 (Kickstarter FINALE!!)
The Yotes Games Team will be hosting a livestream on our YouTube channel today to celebrate and countdown the final hour of the Kickstarter Campaign!Kickstarter's timer is counting down the minutes, and we're bouncing off the walls with excitement and gratitude!Come join us for chit-chat, cheering, Q&A, crowdfunding reflection, and development news. We'll be streaming from 5pm to 6:15p...
Battle Gem Ponies (June/July DevLog): Pre-Kickstarter Madness
The long overdue June/July Devlog is here! (And in video form!)From now on we'll be doing these instead of the usual monthly writeups on the Yotes Games blog since its more fun & easy to watch/listen than navigate to a particular website and read. So subscribing to our YouTube channel will keep you up to speed on everything!Plus you get to hear all our voices on this rotating cast of devs in t...
BGP is Fully Funded on Kickstarter!
Sweet relief! We made it out alive after all! $25K was definitely a big ask for an unfinished & unknown indie game but after tons of work put in by the entire Yotes Games team and efforts to spread the word through our little community, BGP is set for another year!One last year to get the game out on digital stores so everyone can play it start to finish!HUGE thanks to all you Patrons for holding ...
August Progress Report ($20K funded already!?)
This progress report is a super late one, but also pretty short & simple.This entire month has been focused around getting this game in front of as many brony eyeballs as possible and it's been working out pretty well, all things considered.We're posting everywhere daily, interacting with the small community we're forming on different social media pages, posting art of the characters w...
Battle Gem Ponies is LIVE on KICKSTARTER!!
Hopefully anyone who's been keeping an eye on BGP's development will want to give it a looksee. We're offering all kinds of rewards like getting your own pony drawn, creating a canon character, and all kinds of other stuff only the earliest of you Patrons ever got! (But at a very marked up price)And this crowdfunding campaign comes with a New Free Demo too, so pretty sweet deal for eve...
Kickstarter in 2 Weeks! (Everything on the Line!)
The excitement is boiling over here at Yotes Games! The Kickstarter Preview is up and there's no going back now! In exactly 7 days we lock-in the numbers and content, submit for final review, then go nuts trying to get as many backers as possible within 30 days.And we certainly hope you'll be one of them!
July Progress Report (Spreadin' the Word!)
The Kickstarter is coming up in a couple weeks, and to ensure it's success we've been working hard slapping images of the Battle Gem Ponies up all over social media (in hopefully the least annoying way possible) to get some "Whoa, what's that from?" reactions that lead to an occasional new follower.The plan is to have them added to image boards like Derpibooru, Twitter, Instagr...
June Progress Report (A Demo Out in the Wild!)
The demo has finally been set loose and it's up to us to steer it towards popularity! We managed to get over ten thousand players before, we can do it again!400+ downloads so far, and counting!Social media game has stepped up, there's even an official Yotes Games Instagram account now. And a subreddit. Actually two, r/YotesGames and r/BattleGemPonies.You can find us all over the web with o...
The Battle Gem Ponies Combat Demo is Here!!
If you aren't incredibly hyped right now, you really should be. This is a monumental occasion after all! After YEARS of behind-the-scenes struggle, TENS of THOUSANDS of dollars drained from life savings, MONTHS of delays, and an incomprehensible amount of time sitting in front of computers yelling "WHHHYYYYY"... Yotes Games is proud to present...The Battle Gem Ponies Combat DemoβOur ...



























