RunFaps
cmzw

cmzw

patreon

cmzw posts

Posts: 364 Files: 1116
cmzw post Flare

Flare

Requires npr-prototype blender build(download/details)

cmzw post Comms

Comms

Software: Material Maker 1.4rc2

cmzw post Ocean

Ocean

Requires NPR-prototype build(Download)

cmzw post Colors

Colors

cmzw post  Ring

Ring

cmzw post Candle

Candle

cmzw post hi-tech/scifi barrier AoE

hi-tech/scifi barrier AoE

Used Material Maker(v1.4b1) but v1.3 should sill workThis is mostly inspired by sekido's aura fx from their after effects course (not affiliated with or have taken their course, I just thought it looked cool but I can't find any other link to it)

cmzw post Swords

Swords

Re-rendering of a material done during mayterials using material maker.blend file and original material .ptex + textures (slightly modified from here) is included in zip

cmzw post Garden

Garden

Re-rendering of a material done in material makertextures are packed into the .blend

cmzw post Bricks

Bricks

Re-rendering of a brick material done in material maker(source .ptex file here).blend file/textures are included in the zip file

cmzw post Trails

Trails

old test file (blender 3.3)

cmzw post color light

color light

flare setup using repeat zone in material nodesrequires the npr buildto function/open properly

cmzw post color warp

color warp

requires the npr build

cmzw post Flare

Flare

flare setup using gabor texture as a basis

cmzw post tests

tests

some more tests/samples, .blend file for the generator setup will be available later by tomorrow or so

cmzw post night scene

night scene

2d background test based on atutorial/guide by smile on twitter

cmzw post 3d maze

3d maze

raymarched 3d maze, basically 2d truchet tiles extended to 3d using the opExtrude operator ( based on opExtrusion from https://iquilezles.org/articles/distfunctions/, nodegroup via this library)Requires the npr-prototype build

cmzw post tube structure

tube structure

uses the npr buildstudy based on shane's shader, minus quite a lot of things except the the gyroid structure and tunnel

cmzw post Terrain Raymarch

Terrain Raymarch

uses the npr blender buildsimilar to the globe setup but on a flat surface , also with the shadows done correctly this time (based on this)

cmzw post Halo

Halo

Based on Shigure's halo from Blue Archivemini tutorial

cmzw post box noise raymarch

box noise raymarch

uses the npr build

cmzw post sdf shadows

sdf shadows

test implementing sdf shadows in a simpler scene, based on code here(classic raycasting method)used the box frame sdf from here as a sample but really any sdfs can be usedOne more note that this still uses the npr build so opening this blend using regular blender will give you red nodes

cmzw post voxels shader

voxels shader

Based on Xor's voxel tracerbut ported to nodes, again using the npr-prototype blender branch to do loops

cmzw post planet raymarch

planet raymarch

raymarching material on a plane using the npr-prototype branch

cmzw post procedural books

procedural books

Tried making a book generator with modifiers (simple bevels/solidify) but still ended up using (mostly) geometry nodesThe glyphs are taken from the Hangul generator (rendered to an image texture) and smoothed out a bit. Placement is a bit messy in the material atm though

cmzw post 3d fly-through

3d fly-through

done using the npr-prototype branch

cmzw post Parallax

Parallax

simple parallax card based on the bsky splash screen

cmzw post Rainbow

Rainbow

Test port(not everything, just the conversion) from this shadertoy to understand a bit more about oklab

cmzw post Innards

Innards

test porting a twigl shader from yonatan, to blender uisng the npr-prototype branch

cmzw post Overcast

Overcast

godrays by stacking layers of noise (npr-prototype blender)shadertoy version

More Models