oneinch posts
Favorite Perspective
What's your preferred perspective as it pertains to this game?
Early October Update
Hello! Spoilers ahoy!You've been warned.So, in typical fashion, I seem to have bitten off more than I can chew ^^'I'm not too far behind but I ambehind. In trying to include a few extra characters, I have encountered bugs and delays. This means a 5.0 update is gonna be pushed back by atleast a week. I am aiming for a mid-october at this point. To be more specific, no later than October...
Mid September Update
Hey, y'all. Just wanted to drop a quick update. I have been hampered with the next release. That's why I've decided to put off putting out a pre-alpha 4.6 until I can fix a couple annoying bugs. I have been working on creating scenarios outside of battles and giant events. In doing so I discovered the dialogue system was a bit buggier than I had realized before.The good news is most of...
Pre-Alpha 4.5 HOTFIX
Another one....Fixed a major issue with game data leaking between save states if not loaded from title screen. I previously thought I had fixed this in 4.4, but realized the problem ran much deeper than expected.Fixed an issue with new save files not loading into the menu correctlyYou can now delete a save file from any load menuReduced max game saves from 99 to 30 (If you have old saves above 30,...
Pre-Alpha 4.4 HOTFIX
Fixed an issue where starting a new game file would include equipment from a previous game stateFixed a major bug causing the game to freeze if you were KO'd in any combatFixed a major oversight allowing players to move around the map or open field menus during battleFixed a minor issue with rope not anchoring properly in the Drawing RoomFixed a minor bug causing text not to appear when observ...
Pre-Alpha 4.3
Fixed crafting dupe bugAdjusted prices, descriptions, and icons for a ton of itemsAdjusted gameover/fast travel sounds and musicFixed a huge bug causing the battle screen to remain, softlocking the player after any battle.Reorganized item submenu in the debug drop down listThomas now sells you more interesting and useful itemsFixed various bugs with some of Thomas' dialogueFixed a bug preventi...
Pre-Alpha 4.2
Save file note now has a 180 character limit.You can now load a game save from the gameover screen.You can load a game save without accessing the title screen.The main menu has been divided into two smaller menus, cleaning up the ui.Game Files in save/load screens now display the version of the game they were first saved in.Game Files prior to 4.2 will state "Version Unknown". This shouldn...
Pre-Alpha 4.1
Spent a bit more time than I wanted on giantess movement AI, but it seems to have paid off. I am planning next to look into the dupe glitching bugs during crafting, figure out what setting are and aren't being saved to data and why, as well as finishing content for Gwen and Roxanne.Fixed issues with Gwen's mouth encounter preventing certain endingsFixed issue with Gwen not spawning correct...
iOS Gouging Your Wallet
Just a quick post to address this issue if you weren't aware. Starting in November, Apple will be taking an additional 30% charge for patreon subscriptions made through their iOS app store. The easy loop hole here is to subscribe to my patreon and other patreon's through the website/android/or anything not Apple related. This will only apply to new or returning subscribers.There is nothing...
Pre-Alpha 4.0
You can find the download links in the VIP section of the Discord.ChangelogMajor changes to intro and starting pointNew NPCsBonus stats have changed-- When building a character, you no longer select bonus stats -- Bonus stats can now be applied every even level(2,4,6,8...) up to level 30 -- These bonus stats cannot be changed but I plan to implement a way to reset them later -- Ally bonus stats ar...
End of July Update
Hey, y'all. I wanted to provide an update to a rather lackluster month. So right off the bat, I am running behind schedule. That much is obvious. There were more than a few things that took more time than expected to get through, namely debugging battles and giantess encounters, the ailment systems, as well as a few other changes made to how I was organizing scripts and resources within the g...
End of June Update
So, it's been a month of a lot of silence. I've been focusing on some key aspects of the game and reworking some mechanics. Let's get right into it.Spoilers AheadReading through my current changelog for the next release, we have, at the top of the list...The IntroThe intro has changed significantly. Gone is the old intro. A return to a familiar intro has taken its place. After going th...
Pre-Alpha 3.5
Pre-Alpha 3.5 HOTFIX Fixed bug causing menu and other inputs to be locked after revivingAdded basic sleep mechanicAdded a place to sleep in sanctuary and a non-functional KitchenYou can now craft rope at the forgeIntro now leads you to get rope though it's still a WIPNOTES: Not much here, just addressed some concerns brought up as well as fixed some gamebreaking bugs I missed.Download links on...
Pre-Alpha 3.4
Pre-Alpha 3.4Nerfed intro bug fightsFixed a bug causing some treasure items to not appear in certain areasRemoved options button from title screenFixed game breaking bugs causing certain events and treasure items flags to not be saved or loaded properly from dataRewrote portions of the event system to make more sense internallySpruced up the save/load screenRemoved all chance of options besides &#...
Pre-Alpha 3.3
Downloads available on Discord.Pre-Alpha 3.3Completed most of the intro sceneEnemies now despawn after a set amount of time/turnsDisabled option to target allies or self with attacks (for now)Added secondary accessory slotSome items may now be bound to player characters and unequippableCreated treasure objects that can be found randomly in areas and only onceObstructions blocking paths can now dis...
Pre-Alpha 3.2 HOTFIX
Pre-Alpha 3.2 Fixed bug causing a bunch of screens to softlock and/or not respond to player inputFixed rope off verandaFixed a bug showing wrong message when trying to climb Gwen in the hallsDecided on a whim to make overworld pc hud biggerDownload links available on discord.
PRE_ALPHA 3.1
Pre-Alpha 3.1- Map sprites have been updated with some new graphics- Map sprites now fade in and out of the map- Enlarged Mini map and other mini map improvements- General tweaking to graphics and updates to various areas- Some new sound experimentation, though a bit sparse, including feminine vocalizations- Separated Dining and Kitchen area from Ballroom and Bar- Fixed a bug that sometimes caused...
One Inch Pre-Alpha 3.0 is live
Aight... So, I overpromised. I won't lie... Pre-Alpha 3.0 is what 2.2 was supposed to be. Enough changes have been made that I felt calling it 3.0 was justified, still, I did not meet all of the goals I wanted to by the end of April.Some of those goals include finishing the introduction and adding more content for Tina, Gwen, Olivia, and Roxanne. Gwen did get a bit of extra content, mainly use...
Pre-Alpha 2.1 HOTFIX
Minor patch addressing some broken stuff. You can find the download on the discord.Fixed overworld damage in ReceptionFixed game crash on save file loading
Pre-Alpha 2.0 is live
Patrons can download the pre-alpha release on the Discord VIP-Lounge channels.I'm going to try to release more frequently going forward. This may be a bit ambitious but I think by the end of April I can reasonably have the intro cut scene, crafting, character creation, and more interactions between Gwen, Roxanne, Tina, and Olivia done. That's my goal for April. Patrons will receive mini up...
Delayed End of February Update and Plans For March
Okay, so, first off, sorry for the delay. I hate to make excuses, but real life has been tying my hands and taking me away from working on this project. So I won't lie, I haven't gotten as much done as I had hoped. That being said, I have some things to report, a lot of which has been posted on the discord in private channels, but let's review anyway!Hiding MechanicsHiding has gotten a...
Public Pre-Alpha 1
I'm a bit exhausted, so I'm gonna make this quick and provide a changelog. I'll update this post later as well as twitter and other relevant forums with more detail.Changes from Pre-Alpha 0: Fixed Teleport bug when leaving F1 Bathroom. Fixed giant description being completely inaccurate. Fixed some giants and NPCs being in multiple locations at once. Removed Bottom-Left map placement o...
Poll Results
While many patrons still haven't voted on the recent poll I'd say it's pretty clear that Arachnophobia mode is pretty popular. I've spoken with Garrisen and I'm gonna commission to do some artwork. He'll be drawing up some new sprites for just the spiders in the game to start and then we'll go from there.Whether or not I commission for the entire cast of enemies is yet ...
Arachnophobia Mode
This is a patron only poll.So, I've been planning to implement an arachnophobia mode for some time now, but it's not been on the priority list. Chat on the discord has lead me to a fun realization. What if... Arachnophobia mode didn't just change spiders into funny black rectangles that say "Spider" on them and instead changed every bug enemy in the game into a variant bug girl...
Pre Alpha 0
There are two versions. One starts in full screen, which is the current intended display version. The other starts in windowed mode which is to account for people using monitors with less than 1080p display and those rare few who may be experiencing graphical issues due to custom settings on their graphics card.Check out the details on this post here.Recommended Pre Alpha 0 - full screen modeDownl...
Pre-Alpha 0
The first tech demo is here, finally! Let's get right into it.When you start a new game you'll spawn in a small section of the Red Garden near the Main Entrance. The rest currently hasn't been mapped. There are no story events or tiny NPCs. You can explore most of the Grass Jungle, which is very empty and incomplete at the moment.You can enter the Manor by going through the Grass Jungl...
December Update
Hey, y'all! It's been a while since my last update so I wanted to chime in. The holidays have, rather predictably, hampered my production quite a bit. Still, a good amount of work has been done. If you haven't been on the discord server, you may have missed the following The mini map and GUI has gotten a major overhaul. The code that will handle scripted scenes such as giant interactio...
October Update
A lot has happened in a short amount of time. Save/Load files have been implemented, a round of recolors for enemy sprites has been done, a couple re-rendering experiments have been done to improve and take advantage of a higher resolution as well as the color options available, I implemented the simple beginnings of a tile map system to quickly build levels and design maps with some sort of consi...
Return of the Trello
I've restarted the trello in order to outline my goals going forward as well as keep track of my progress. This will include everything from highlighting particularly bad bugs that need attention ASAP to outlining the goals I think I can achieve as well as the ones I hope to achieve for each successive release.Right now, the outline for the first tech demo can be viewed on the trello. It descr...
August Update
Let's talk!The rebuild is coming along pretty well. I've been working mostly on getting a basic turn based battle system in place and have achieved this for the most part. The player can enter basic actions such as to flee battle, to use an item, or attack an enemy with an equipped weapon. The enemies have randomized units and levels, just like in OI, and when the player flees, the troops ...
