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Classic Rebirth

Classic Rebirth

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Classic Rebirth posts

Posts: 29 Files: 40
Classic Rebirth post The people have spoken

The people have spoken

Since this is high request in several spots, I'll make it into a community goal like Resident Evil 3 was. Same perks, same flashy thing like constant dev streams, early builds for supporters, etc.

RE1CR 1.1.3

RE2 Classic REbirth 1.0.8

[Improvement] Support for 4K and beyond resolutions (no more limited to 2560×1440). [Improvement] Added “Always boot in configure mode” custom option like for Dino Crisis. [Improvement] Mouse cursor disappears in fullscreen mode for better immersion. [Improvement] Sound isn’t muted when focus is lost if the “Ignore focus” option is enabled, no more need for IndirectSound. [Bugfix] Fixe...

Dino Crisis Classic REbirth 1.0.0

It's finally done.

Classic REbirth v1.1.2

[Improvement] Added a "default" button to the configuration dialog that restores settings akin to what the game would look like in its unaltered state (per Carnivol's request on Patreon). [Improvement] When using the configuration dialog, config.ini is written to disk as soon as the OK button is pressed, instead of just saving when the game closes. This should prevent any loss of conf...

Classic REbirth v1.1.1

[Improvement] Added a brand new typewriter screen in the style of Resident Evil 2 for PC. This enables a lot more save files to be created and some customization for mods as well. [Improvement] Save files moved to a separate sub-folder (“savedata” by default). Old save files, if detected, will be moved there automatically to ensure compatibility. [Improvement] Replaced the scheduler “Monito...

Classic REbirth v1.1.0

[Improvement] Frame rate limiter code rewritten from scratch. No more visual bursts, inconsistent fps, or funny footstep sound glitches across camera changes. [Improvement] Changed supported resolutions, making the game work identically to RE2 Classic REbirth (borderless fullscreen included). [Improvement] Textures forced to always use 32 bits (XRGB8888 / ARGB8888) instead of 16 bits (RGB565 / AR...

Classic Rebirth post More of Pete's Soft Driver DX9

More of Pete's Soft Driver DX9

Pretty much a finalized version of this brief port project. Plugin renamed to "Pete's Soft Driver" to avoid confusion with the original plugin and to be consistent with later releases by Pete. Fixed a few oddities with the overlay interface changing size, being misplaced, or even appearing in screenshot and snapshot previews. Fulllscreen mode replaced with a more practical borderless w...

Classic Rebirth post Pete software plugin DX9 for ePSXe and PCSX

Pete software plugin DX9 for ePSXe and PCSX

A quick revision of Pete's old software emulator plugin. This one is especially useful for emulating 2D games on plugin-based emulators.Replaces DirectDraw interface with DirectX9, but drops enhancements in the process. Those effects will probably be reimplemented later as shaders instead of CPU hogs, along with options for screen ratio and filtering.Later changes: made save states functional ...

Classic Rebirth post One dangerous zombie

One dangerous zombie

Ok, maybe not really that dangerous since he's as difficult as regular zombies, but hey, at least Zombie Forest is almost here. This will be useful later for the Director's Cut mode that I'm planning to release at some point along with the revised Classic REbirth 1.For those who love technicalities, Zombie Forest is an extension of the regular zombie. He has one extra bit of code that ...

Classic Rebirth post Testing English messages

Testing English messages

Will you go desnuda? > Yes No Call me maybe

Classic Rebirth post Director's Cut stuff in RE1 PC

Director's Cut stuff in RE1 PC

Several major obstacles for this were sorted out. We can rebuilt it, we have the technology.

Classic REbirth 2 v1.0.7 (2019-Feb-28)

Tactical reload added via custom options. Added a hidden debug menu via custom options (check config.ini and set debugEnable to 1 – NOTE: this does not appear in the Configuration dialog because it’s supposed to be used by developers to avoid otherwise dangerous tampering). Can be enabled in game by pressing the configuration button. Slightly rearranged custom option dialog for better organiz...

Classic Rebirth post Too much RE2?

Too much RE2?

Don't worry, RE1 is getting some good deserved love, too.All the experience I collected while patching RE2 is going to be used for some very effective hacking, including some quick port of Mod-sdk, which is already in there, it's just not hooked into anything really. The screenshot in this post shows a borderless fullscreen mode, something that the original CR1 could never do because I had...

Classic Rebirth post Proper DualShock®4 support

Proper DualShock®4 support

A few new features will be included with patch 1.0.7 regarding DualShock®4 support. These are a set of proper buttons for the configuration screen, rumble support, and led light reflecting current health levels. All buttons are properly recognized and displayed, including triggers, home button, and touch pad.

Classic Rebirth post Cutscene skipping update #2

Cutscene skipping update #2

Marvin skips fine now.

Classic Rebirth post What Gold Edition looks like

What Gold Edition looks like

This is what $10 tier backers get. A fancy build for you to show to your friends, or stream users! The "GOLD EDITON" label will be in the title screen, the title bar, and the version info dialog. It doesn't add any real extra functionality, but it's a nice way to show that you're a supportive backer!This special build will be dispatched to backers starting from version 1.0.7, w...

Classic Rebirth post New feature on the way

New feature on the way

Who said cutscene skipping? Yup, it's almost here, with fade in/out too.

Classic REbirth 2 2019-Jan-26

Official patch 1.0.6 release. Optimized memory access used by buffered streams. Fixed several memory leaks found in Mod-sdk. Added RetroMode option in config.ini: enables stretched 240p rendering of the game. Added a configuration dialog when the game runs with the -config option from a command prompt or link, or if it’s the first boot of the patched game with no registry settings or previous c...

Classic REbirth 2 2018-Dec-30

Official version 1.0.5 release. Fixed broken code for disabling BGM in some rooms. Fixed broken auto aim code causing Arrange Mode to turn into Original Mode. Added color space support to bill-boarded sprites, like for other graphics used for Mod-sdk overrides. Added Mod-sdk xml text support for rooms. Added Mod-sdk support to override choice prompt strings. Added Mod-sdk tables for weapon damage...

Classic REbirth 2 2018-Dec-24

Official version 1.0.4 release. Added a switch to config.ini to restore 240p mode (LowResEnable, disabled by default). Added a switch to config.ini to force auto aim in every mode (AutoAimEnable, disabled by default). Added a switch to config.ini to disable censorship in every mode (CensorshipDisable, enabled by default). Rewritten the ffmpeg video player in C++ and expanded it to support letterb...

Classic REbirth 2 2018-Nov-01

Official version 1.0.3 release. Added Mod-sdk support for development using external files rather than 7z. Added Mod-sdk support for videos as external files. Added Mod-sdk support for save screen messages. Added Mod-sdk support for most ADT images to use PNG / PNP (PNG Packs) replacements. This also makes INI color scheme apply to these elements. Fixed the appearance of the mod selector if an ins...

Classic REbirth 2 2018-Sep-30

Official version 1.0.2 release. FFMPEG replaces DirectShow movie playback. This will fix the last and biggest issue of the game on Windows 10, making full motion videos play with both video and audio, instead of just a black screen with sound. Fixed borderless fullscreen to account for resolutions that require vertical centering. Fixed ColorMode not applying to panning scenes (RPD overview and Ada...

Classic REbirth 2 2018-Sep-24

Early version 1.0.2 release.

Classic REbirth 2 2018-Sep-22

Official version 1.0.1 release. PNG support for mod-sdk that allows external resources to override the contents of roomcut.bin. New modes for background colors. Check the ini and see under DLL, ColorMode. The available options are: full, psx, legacy. “full” allows 0-255 RGB ranges, “psx” is 0-248 like on PlayStation, while “legacy” keeps colors the same as what DirectDraw did for RGB55...

Classic REbirth 2 2018-Sep-12

Official version 1.0.0.3 patch. Added POV support for DirectInput switch. Now controllers that have a directional pad and a directional stick will have both recognized as regular d-pad input. Fixed exclusive framerate for speedrunner mod, now ticks at 28.97 fps like unpatched SourceNext version does.

Classic REbirth 2 2018-Sep-11

Official version 1.0.0.2 patch. Added options to mod-sdk to override translation, quickturn, and in-game timer calculations. Fixed a crash that would kill the game when creating new save data when playing in Japanese. Fixed some weirdness with config.ini and mod detection when the game is launched via a link.

Classic REbirth 2 2018-Sep-10

Official version 1.0.0.1 release. Added support for config.ini, thus making the game fully portable (will automatically copy Registry data if an installation is detected, otherwise default data will be created). A valid license key will still be required if none was found from installation. Added configuration options to enable Japanese (mods will ignore this setting), quick turn, and DirectInput...

Classic REbirth 2 2018-Sep-02

Official version 1.0.0.0 release.

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